Wednesday, July 3, 2019


Casting a Spell

I: Describe desired effect and determine Aptitude.
   A: If Hokum, proceed using Hokum rules.
   B: If not Hokum, decide if Gathering or Darkcasting.

II: Casting a Hokum spell
   A: The Judge sets the difficulty. It is typically between 0-2
   B: Roll Esoterica. If you are attempting to conceal your casting, roll Larceny.
   C: Effects resolve at end of round.

III: Casting a spell using Gathering.
   A: Spend a Fate Point.
   B: Describe the Gathering action
   C: Roll Will. The difficulty is 0 for initiate spells.
   D1: If successful, Gathering is complete at the end of the round.
   D2: If failed, quit or attempt Gathering again int next round.
   D3: Repeat until successful or you quit.
   E1: Roll Esoterica. Gain +2 due to successfully Gathering. Difficulty set by the judge.
   E2: If successful, effect goes off at the end of the round.
   E3: If failed, you may attempt again the following round by spending a Fate Point.

IV: Darkcasting a spell.
   A: Gain 1 point of Corruption.
   B: Describe your casting.
   C: Roll Esoterica. Difficulty set by the judge.
   D1: If successful, effect occurs at the end of the round.
   D2: If failed, you may take another Corruption to try again next round.

Corruption: Corruption is measured from 0-4. Every time corruption reaches four, reset to zero and take a consequence.